<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4256704671002043776</id><updated>2012-02-17T01:40:40.296+07:00</updated><title type='text'>MORE GAME INFORMATIONS</title><subtitle type='html'>RPG. MMORPG, GAME ONLINE, DOWNLOAD</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://game-ponk.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4256704671002043776/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://game-ponk.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ivan Luthiver</name><uri>http://www.blogger.com/profile/14620754329718100272</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/-7kyvewfISao/TWdfTi7IF8I/AAAAAAAAAA8/UGA6s8vrolE/s220/0404J2010822.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4256704671002043776.post-1606936598292112876</id><published>2008-07-10T22:59:00.000+07:00</published><updated>2008-07-10T23:03:09.878+07:00</updated><title type='text'>FREE GAMES</title><content type='html'>Here Under You Can Download The Game !!!&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/Platypus2Install.exe"&gt;&lt;span style="font-weight: bold; font-size: 180%;"&gt;platypus II&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;license name: Antonio Fajardo&lt;br /&gt;license code: RSJG9-ARYSX-MJFFM&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/AlienSkyInstall.exe"&gt;&lt;span style="font-weight: bold; font-size: 180%;"&gt;Alien Sky&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;license name: Antonio Fajardo&lt;br /&gt;license code: JWX7A-BGFXX-MJFFM&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/DaVincisSecretInstall.exe"&gt;&lt;span style="font-weight: bold; font-size: 180%;"&gt;Da Vinci's Secret&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: 66RRXNBAC6JDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/BunnyBounceInstall.exe"&gt;&lt;span style="font-weight: bold; font-size: 180%;"&gt;Bunny Bounce Deluxe&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: 79AAXR8BSGJDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/ShangriLaInstall.exe"&gt;&lt;span style="font-weight: bold; font-size: 180%;"&gt;Shangri La Deluxe&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: 8T9VMXFTN7JDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/MauiWoweeInstall.exe"&gt;&lt;span style="font-weight: bold; font-size: 180%;"&gt;Maui Wowee&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: GG66ENGFNXJDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/RunicInstall.exe"&gt;&lt;span style="font-weight: bold; font-size: 180%;"&gt;Runic&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: MYJQGFSKBMJDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/TeddyFactoryInstall.exe"&gt;&lt;span style="font-weight: bold; font-size: 180%;"&gt;Teddy Factory&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: 7YPY9MMLLBJDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/FroggyCastle2Install.exe"&gt;&lt;span style="font-weight: bold; font-size: 180%;"&gt;Froggy Castle 2 Deluxe&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: SGS9XSGTEJJDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/ChameleonGemsInstall.exe"&gt;&lt;span style="font-weight: bold; font-size: 180%;"&gt;Chameleon Gems&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: YB6AHJSWFPJDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/7WondersInstall.exe"&gt;&lt;span style="font-weight: bold; font-size: 180%;"&gt;7 Wonders&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: WDX78FWEDFJDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/CakeManiaInstall.exe"&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Cake Mania&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: HQT8PCGYBKJDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/Collapse3Install.exe"&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Super Collapse! 3&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: APTWNPDVA9JDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/DiamondDetectiveInstall.exe"&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Diamond Detective&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: LJEEYY9ED8JDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/DinerDash2Install.exe"&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Diner Dash 2: Restaurant Rescue&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: PPLMPJP6S9JDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/DeliciousInstall.exe"&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Delicious Deluxe&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: EGMPGWDWW6JDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/FlipOrFlopInstall.exe"&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Flip or Flop: Home Edition&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: BWGSYD7WVAJDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/GardenDreamsInstall.exe"&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Garden Dreams&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: L96BSRCPHCJDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/JurassicRealmInstall.exe"&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Jurassic Realm&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: TC8LT6LHRDJDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/MahjongGardenInstall.exe"&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Mahjong Garden To Go&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: WWMMRWMPKPJDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/PiratePoppersInstall.exe"&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Pirate Poppers&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: B6JCLDKDLNJDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/ShopmaniaInstall.exe"&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Shopmania&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: XSFP8VBBYSJDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/WaterBugsInstall.exe"&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Water Bugs&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: HPDHTA9XSHJDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/WordSpiralInstall.exe"&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Word Spiral&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: X8V8FS8NHSJDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/BookwormAdventuresInstall.exe"&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Bookworm Adventures Deluxe&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: AFJVEKRQGTJDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/SlingoQuestInstall.exe"&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Slingo Quest&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: AVMQEHASVXJDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/PaparazziInstall.exe"&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Paparazzi&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: HAV9STTGRPJDBCD&lt;br /&gt;&lt;br /&gt;&lt;a href="http://downloads.gamehouse.com/funpass/MysteryvilleInstall.exe"&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Mysteryville&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;License Name: Arale Mathilda Septiaheny&lt;br /&gt;License Code: AKRY7TFSWMJDBCD&lt;br /&gt;&lt;br /&gt;Klik for direct download in title, enter licence name and code .... enjoy the games&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4256704671002043776-1606936598292112876?l=game-ponk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-ponk.blogspot.com/feeds/1606936598292112876/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4256704671002043776&amp;postID=1606936598292112876' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4256704671002043776/posts/default/1606936598292112876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4256704671002043776/posts/default/1606936598292112876'/><link rel='alternate' type='text/html' href='http://game-ponk.blogspot.com/2008/07/free-games.html' title='FREE GAMES'/><author><name>Ivan Luthiver</name><uri>http://www.blogger.com/profile/14620754329718100272</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/-7kyvewfISao/TWdfTi7IF8I/AAAAAAAAAA8/UGA6s8vrolE/s220/0404J2010822.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4256704671002043776.post-7539472057559674283</id><published>2008-07-10T22:43:00.000+07:00</published><updated>2008-07-10T22:45:43.924+07:00</updated><title type='text'>HYSTORY OF RPG</title><content type='html'>&lt;p style="text-align: justify;"&gt;The role-playing video game genre began in the mid-1970s, as an offshoot of early university &lt;a href="http://en.wikipedia.org/wiki/Mainframe_computer" title="Mainframe computer"&gt;mainframe&lt;/a&gt; text-based RPGs on &lt;a href="http://en.wikipedia.org/wiki/PDP-10" title="PDP-10"&gt;PDP-10&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Unix" title="Unix"&gt;Unix&lt;/a&gt;-based computers, such as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Dungeon_%28computer_game%29" class="mw-redirect" title="Dungeon (computer game)"&gt;Dungeon&lt;/a&gt;&lt;/i&gt;, &lt;a href="http://en.wikipedia.org/wiki/Pedit5" title="Pedit5"&gt;pedit5&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Dnd_%28computer_game%29" title="Dnd (computer game)"&gt;dnd&lt;/a&gt;. In &lt;a href="http://en.wikipedia.org/wiki/1980_in_video_gaming" title="1980 in video gaming"&gt;1980&lt;/a&gt;, a very popular &lt;a href="http://en.wikipedia.org/wiki/Dungeon_crawl" title="Dungeon crawl"&gt;dungeon crawler&lt;/a&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Rogue_%28computer_game%29" title="Rogue (computer game)"&gt;Rogue&lt;/a&gt;&lt;/i&gt; was released. Featuring &lt;a href="http://en.wikipedia.org/wiki/ASCII" title="ASCII"&gt;ASCII&lt;/a&gt; graphics where the setting, monsters and items were represented by letters and a deep system of gameplay, it inspired a whole genre ("&lt;a href="http://en.wikipedia.org/wiki/Roguelike" title="Roguelike"&gt;roguelikes&lt;/a&gt;") of similar clones.&lt;/p&gt;&lt;div&gt; &lt;/div&gt;&lt;p style="text-align: justify;"&gt;RPGs continued to be influenced by &lt;i&gt;Dungeons and Dragons&lt;/i&gt;. Starting in 1988 with &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Pool_of_Radiance" title="Pool of Radiance"&gt;Pool of Radiance&lt;/a&gt;&lt;/i&gt;, &lt;a href="http://en.wikipedia.org/wiki/Strategic_Simulations%2C_Inc." class="mw-redirect" title="Strategic Simulations, Inc."&gt;SSI&lt;/a&gt; produced a series of "&lt;a href="http://en.wikipedia.org/wiki/Gold_Box" title="Gold Box"&gt;Gold Box&lt;/a&gt;" CRPGs based on the &lt;a href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons" title="Dungeons &amp;amp; Dragons"&gt;Advanced Dungeons &amp;amp; Dragons&lt;/a&gt; rules. These games featured a first-person display for movement, combined with an overhead tactical display for combat.&lt;/p&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;p style="text-align: justify;"&gt;After the success of console role-playing games such as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_Quest" title="Dragon Quest"&gt;Dragon Quest&lt;/a&gt;&lt;/i&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy" title="Final Fantasy"&gt;Final Fantasy&lt;/a&gt;&lt;/i&gt;, the role-playing genre eventually diverged into two distinct sub-genres: &lt;a href="http://en.wikipedia.org/wiki/Computer_role-playing_game" title="Computer role-playing game"&gt;computer role-playing games&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Console_role-playing_game" title="Console role-playing game"&gt;console role-playing games&lt;/a&gt;. This is due to &lt;a href="http://en.wikipedia.org/wiki/Cultural_differences_in_role-playing_video_games" title="Cultural differences in role-playing video games"&gt;cultural differences&lt;/a&gt; which arose due to RPGs being produced primarily for &lt;a href="http://en.wikipedia.org/wiki/Personal_computer" title="Personal computer"&gt;personal computers&lt;/a&gt; in the &lt;a href="http://en.wikipedia.org/wiki/Western_world" title="Western world"&gt;Western world&lt;/a&gt; and primarily for &lt;a href="http://en.wikipedia.org/wiki/Games_console" class="mw-redirect" title="Games console"&gt;games consoles&lt;/a&gt; in &lt;a href="http://en.wikipedia.org/wiki/Japan" title="Japan"&gt;Japan&lt;/a&gt;.&lt;/p&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;p style="text-align: justify;"&gt;The first RPGs offered strictly a &lt;a href="http://en.wikipedia.org/wiki/Single_player" class="mw-redirect" title="Single player"&gt;single player&lt;/a&gt; experience. The popularity of &lt;a href="http://en.wikipedia.org/wiki/Multiplayer" class="mw-redirect" title="Multiplayer"&gt;multiplayer&lt;/a&gt; modes in these games rose sharply during the mid-1990s, with games such as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Diablo_%28computer_game%29" class="mw-redirect" title="Diablo (computer game)"&gt;Diablo&lt;/a&gt;&lt;/i&gt;. With the advent of the internet, multiplayer games have grown into &lt;a href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game" title="Massively multiplayer online role-playing game"&gt;massively multiplayer online role-playing game&lt;/a&gt; such as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Everquest" class="mw-redirect" title="Everquest"&gt;Everquest&lt;/a&gt;&lt;/i&gt;.&lt;/p&gt;&lt;h2&gt;&lt;span class="mw-headline"&gt;Setting&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;There is a marked tendency for RPGs to be set in a fictional &lt;a href="http://en.wikipedia.org/wiki/High_fantasy" title="High fantasy"&gt;high fantasy&lt;/a&gt; world. Others feature elements from &lt;a href="http://en.wikipedia.org/wiki/Space_opera" title="Space opera"&gt;space opera&lt;/a&gt;, alien and other science fiction themes. Few take place in historical or modern settings. Several notable exceptions to this trend are &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Arcanum:_Of_Steamworks_and_Magick_Obscura" title="Arcanum: Of Steamworks and Magick Obscura"&gt;Arcanum&lt;/a&gt;&lt;/i&gt; (&lt;a href="http://en.wikipedia.org/wiki/Steampunk" title="Steampunk"&gt;steampunk&lt;/a&gt;), &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Vampire:_The_Masquerade:_Bloodlines" class="mw-redirect" title="Vampire: The Masquerade: Bloodlines"&gt;Bloodlines&lt;/a&gt;&lt;/i&gt; ("&lt;a href="http://en.wikipedia.org/wiki/Gothic_subculture" class="mw-redirect" title="Gothic subculture"&gt;gothic&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Punk_subculture" title="Punk subculture"&gt;punk&lt;/a&gt;"), &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Darklands_%28computer_game%29" title="Darklands (computer game)"&gt;Darklands&lt;/a&gt;&lt;/i&gt; (a blend of &lt;a href="http://en.wikipedia.org/wiki/Medieval" class="mw-redirect" title="Medieval"&gt;medieval&lt;/a&gt; German history and legend), &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Mount%26Blade" title="Mount&amp;amp;Blade"&gt;Mount &amp;amp; Blade&lt;/a&gt;&lt;/i&gt; (medieval &lt;a href="http://en.wikipedia.org/wiki/Europe" title="Europe"&gt;Europe&lt;/a&gt; with no fantasy or magic), and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Fallout_%28computer_game%29" class="mw-redirect" title="Fallout (computer game)"&gt;Fallout&lt;/a&gt;&lt;/i&gt; (&lt;a href="http://en.wikipedia.org/wiki/Apocalyptic_and_post-apocalyptic_fiction" title="Apocalyptic and post-apocalyptic fiction"&gt;post-apocalyptic&lt;/a&gt;).&lt;/p&gt; &lt;p&gt;&lt;a name="Gameplay" id="Gameplay"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;Gameplay&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;&lt;a name="Character_development" id="Character_development"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;Character development&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;Players are allowed to choose how they want to &lt;a href="http://en.wikipedia.org/wiki/Character_advancement" class="mw-redirect" title="Character advancement"&gt;improve&lt;/a&gt; their character's (or party's) performance in terms of attributes, skills, special abilities, and equipment. These improvements are given as rewards for overcoming challenges and achieving goals. The conditions that need to be met in order to earn these rewards may vary; some games are focused on defeating enemies, while others emphasize completion of the quests. The amount of freedom players are given when choosing what to improve also varies by game; some allow highly detailed and specialized customizations (known as "builds"), while others automate the process almost entirely.&lt;/p&gt; &lt;p&gt;Three different systems of rewarding the player characters for solving the tasks in the game can be set apart: the &lt;b&gt;experience system&lt;/b&gt; (also known as the "&lt;a href="http://en.wikipedia.org/wiki/Experience_point" title="Experience point"&gt;level&lt;/a&gt;-based" system) the &lt;b&gt;training system&lt;/b&gt; (also known as the "skill-based" system) and the &lt;b&gt;skill-point system&lt;/b&gt; (also known as "level-free" system)&lt;/p&gt; &lt;p&gt;The &lt;b&gt;experience system&lt;/b&gt; system, by far the most common, was inherited from traditional role-playing games and emphasizes receiving "&lt;a href="http://en.wikipedia.org/wiki/Experience_point" title="Experience point"&gt;experience points&lt;/a&gt;" (often abbreviated "XP") by winning battles, performing class-specific activities, and completing &lt;a href="http://en.wikipedia.org/wiki/Quest_%28gaming%29" title="Quest (gaming)"&gt;quests&lt;/a&gt;. Once a certain amount of experience is gained, the character advances a level, at which point he may increase his skills and abilities.&lt;/p&gt; &lt;p&gt;The &lt;b&gt;training system&lt;/b&gt; is similar to the way the &lt;a href="http://en.wikipedia.org/wiki/Basic_Role-Playing" title="Basic Role-Playing"&gt;Basic Role-Playing&lt;/a&gt; system works. The first computer game to use this was &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Dungeon_Master_%28computer_game%29" class="mw-redirect" title="Dungeon Master (computer game)"&gt;Dungeon Master&lt;/a&gt;&lt;/i&gt;, and emphasizes developing the character's skills by using them - meaning that if a character wields a sword for some time, he or she will become proficient with it. This system was later used in the &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Elder_Scrolls" title="The Elder Scrolls"&gt;The Elder Scrolls&lt;/a&gt;&lt;/i&gt; series, as well as the &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Dungeon_Siege" title="Dungeon Siege"&gt;Dungeon Siege&lt;/a&gt;&lt;/i&gt; series.&lt;/p&gt; &lt;p&gt;Finally, in the &lt;b&gt;skill-point system&lt;/b&gt; (as used in &lt;a href="http://en.wikipedia.org/wiki/Vampire:_Bloodlines" class="mw-redirect" title="Vampire: Bloodlines"&gt;Vampire: Bloodlines&lt;/a&gt; for example) the character is rewarded with "skill points" for completing quests, which then can be directly used to "buy" skills and/or attributes, without having to wait until the next "level up".&lt;/p&gt; &lt;p&gt;&lt;a name="Navigation" id="Navigation"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;Navigation&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;Exploring the world is an important aspect of all RPGs. Some games allow greater freedom of movement, putting few or no &lt;a href="http://en.wikipedia.org/wiki/Implementation" title="Implementation"&gt;implemented&lt;/a&gt; restrictions of where the player can go, locked doors not withstanding. Others use terrain obstacles to limit movement until key events or skills are unlocked by the player.&lt;/p&gt; &lt;p&gt;&lt;a name="Quests" id="Quests"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;Quests&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;Computer role-playing games, more so than any other genre, are famous for having long and involved &lt;a href="http://en.wikipedia.org/wiki/Quest_%28gaming%29" title="Quest (gaming)"&gt;quests&lt;/a&gt;. The player is typically required to go through a series of challenges shared from pen-and-paper RPGs, such as clearing a dungeon of monsters, defeating an evil boss, or rescuing a princess. To do these tasks, one might be required to talk to an &lt;a href="http://en.wikipedia.org/wiki/Non-player_character" title="Non-player character"&gt;NPC&lt;/a&gt; to receive the quest. Other missions may include engaging in dialogue, item fetch quests, or locational puzzles, such as opening a locked door by means of a key or hidden lever.&lt;/p&gt; &lt;p&gt;Many games are played as a linear narrative composed of smaller quests in a fixed sequence. But other games such as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Fallout_%28computer_game%29" class="mw-redirect" title="Fallout (computer game)"&gt;Fallout&lt;/a&gt;&lt;/i&gt; contain multiple quest solutions and &lt;a href="http://en.wikipedia.org/wiki/Linearity_%28computer_and_video_games%29" class="mw-redirect" title="Linearity (computer and video games)"&gt;nonlinear&lt;/a&gt; gameplay through branching plots and often &lt;a href="http://en.wikipedia.org/wiki/Multiple_endings" title="Multiple endings"&gt;multiple endings&lt;/a&gt;. Different character builds may approach quests differently, using diplomacy, violence, subterfuge, bribery, or a variety of other methods, often driven by character as opposed to player skill.&lt;/p&gt; &lt;p&gt;Many games offer optional quests, allowing players to gain additional rewards. But some quests may also determine a character's goals and intentions. For example, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Planescape:_Torment" title="Planescape: Torment"&gt;Planescape: Torment&lt;/a&gt;&lt;/i&gt; offers choices that may have moral implications, potentially changing the &lt;a href="http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29" title="Alignment (role-playing games)"&gt;alignment&lt;/a&gt; of the player. In other games such as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Arcanum:_Of_Steamworks_and_Magick_Obscura" title="Arcanum: Of Steamworks and Magick Obscura"&gt;Arcanum&lt;/a&gt;&lt;/i&gt; or &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Geneforge_series" title="Geneforge series"&gt;Geneforge&lt;/a&gt;&lt;/i&gt;, a &lt;a href="http://en.wikipedia.org/wiki/Set" title="Set"&gt;set&lt;/a&gt; of quests may be mutually exclusive with another set, forcing the player to come to a decision on the possible long term effects. Such quests often affect the player's standing with a particular &lt;a href="http://en.wikipedia.org/wiki/Political_factions" class="mw-redirect" title="Political factions"&gt;faction&lt;/a&gt; which may help or hinder the player. Thus the player's choices can have profound consequences later in the game.&lt;/p&gt; &lt;p&gt;&lt;a name="Combat" id="Combat"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;Combat&lt;/span&gt;&lt;/h3&gt; &lt;dl&gt;&lt;dd&gt;&lt;span class="boilerplate further"&gt;&lt;i&gt;Further information: &lt;a href="http://en.wikipedia.org/wiki/Real-time_vs._turn-based_gameplay" title="Real-time vs. turn-based gameplay"&gt;Real-time vs. turn-based gameplay&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;Almost every CRPG features combat as one of the main challenges to the player. A good portion of these games is spent avoiding, preparing for, or carrying out fights. Combat is usually carried out in either turn-based or real-time mode.&lt;/p&gt; &lt;p&gt;In a classical turn-based system, only one character may act at a time; all other characters remain still, with a few exceptions that may involve the use of special abilities. The order in which the characters act is usually dependent on their attributes, such as speed or agility. This system rewards strategic planning more than quickness. It also points to the fact that realism in games is a means to the end of &lt;a href="http://en.wikipedia.org/wiki/Immersion_%28virtual_reality%29" title="Immersion (virtual reality)"&gt;immersion&lt;/a&gt; in the game world, not an end in itself. A turn-based system makes it possible, for example, to run within range of an opponent and kill him before he gets a chance to act, or duck out from behind hard cover, fire, and retreat back without an opponent being able to fire, which are of course both impossibilities. However, tactical possibilities have been created by this unreality that did not exist before; the player determines whether the loss of immersion in the reality of the game is worth the satisfaction gained from the development of the tactic and its successful execution. &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Fallout_%28computer_game%29" class="mw-redirect" title="Fallout (computer game)"&gt;Fallout&lt;/a&gt;&lt;/i&gt; has been praised as being "the shining example of a good turn-based Combat System[sic]".&lt;/p&gt; &lt;p&gt;Real-time combat can import features from &lt;a href="http://en.wikipedia.org/wiki/Action_game" title="Action game"&gt;action games&lt;/a&gt;, creating a hybrid &lt;a href="http://en.wikipedia.org/wiki/Action_RPG" class="mw-redirect" title="Action RPG"&gt;action RPG&lt;/a&gt; game genre. But other RPG battle systems such as the &lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy_battle_systems" class="mw-redirect" title="Final Fantasy battle systems"&gt;Final Fantasy battle systems&lt;/a&gt; have imported real-time choices without emphasizing coordination or reflexes. Other systems combine real-time combat with the ability to pause the game and issue orders to all characters under his/her control&lt;sup id="cite_ref-actiontrip_0-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Role-playing_video_game#cite_note-actiontrip-0" title=""&gt;[1]&lt;/a&gt;&lt;/sup&gt;; when the game is unpaused, all characters follow the orders they were given. This "real-time with pause" system (&lt;i&gt;RTwP&lt;/i&gt;) has been particularly popular in games designed by &lt;a href="http://en.wikipedia.org/wiki/Bioware" class="mw-redirect" title="Bioware"&gt;Bioware&lt;/a&gt;.&lt;sup id="cite_ref-actiontrip_0-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Role-playing_video_game#cite_note-actiontrip-0" title=""&gt;[1]&lt;/a&gt;&lt;/sup&gt; The most famous RTwP engine is the &lt;a href="http://en.wikipedia.org/wiki/Infinity_Engine" title="Infinity Engine"&gt;Infinity Engine&lt;/a&gt;. Other names for "real-time with pause" include "active pause", "semi real-time"&lt;sup id="cite_ref-actiontrip_0-3" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Role-playing_video_game#cite_note-actiontrip-0" title=""&gt;[1]&lt;/a&gt;&lt;/sup&gt; and "smart pause".&lt;/p&gt; &lt;p&gt;Early &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Ultima" title="Ultima"&gt;Ultima&lt;/a&gt;&lt;/i&gt; games featured a semi real-time system: they were strictly turn-based, but if the player waited more than a second or so to issue a command, the game would automatically issue a pass command, allowing the monsters to take a turn while the PCs did nothing. &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Fallout_Tactics" class="mw-redirect" title="Fallout Tactics"&gt;Fallout Tactics&lt;/a&gt;&lt;/i&gt; is another game which used this system.&lt;/p&gt; &lt;p&gt;There is a further subdivision by the structure of the battle system; in many early games, such as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Wizardry" title="Wizardry"&gt;Wizardry&lt;/a&gt;&lt;/i&gt;, monsters and the party are arrayed into ranks, and can only attack enemies in the front rank with melee weapons. Other games, such as most of the &lt;i&gt;Ultima&lt;/i&gt; series, employed duplicates of the miniatures combat system traditionally used in pen-and-paper games. Here, icons representing the players and monsters would move around an arena modeled after the surrounding terrain, attacking any enemies that are sufficiently near.&lt;/p&gt; &lt;p&gt;Many games, especially console role-playing games, generate battles from &lt;a href="http://en.wikipedia.org/wiki/Random_encounter" title="Random encounter"&gt;random encounters&lt;/a&gt;. But most RPGs also use scripted, persistent moderns to some degree, if only for &lt;a href="http://en.wikipedia.org/wiki/Boss_%28video_games%29" title="Boss (video games)"&gt;boss monsters&lt;/a&gt;. Many games, especially computer role-playing games and newer console role-playing games, do not use random encounters at all.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4256704671002043776-7539472057559674283?l=game-ponk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-ponk.blogspot.com/feeds/7539472057559674283/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4256704671002043776&amp;postID=7539472057559674283' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4256704671002043776/posts/default/7539472057559674283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4256704671002043776/posts/default/7539472057559674283'/><link rel='alternate' type='text/html' href='http://game-ponk.blogspot.com/2008/07/hystory-of-rpg.html' title='HYSTORY OF RPG'/><author><name>Ivan Luthiver</name><uri>http://www.blogger.com/profile/14620754329718100272</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/-7kyvewfISao/TWdfTi7IF8I/AAAAAAAAAA8/UGA6s8vrolE/s220/0404J2010822.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4256704671002043776.post-4153421034352294798</id><published>2008-07-10T22:38:00.000+07:00</published><updated>2008-07-10T22:41:24.702+07:00</updated><title type='text'>Role-playing game (RPG)</title><content type='html'>&lt;p style="text-align: justify;"&gt;A &lt;b&gt;role-playing game&lt;/b&gt; (&lt;b&gt;RPG&lt;/b&gt;; often &lt;b&gt;roleplaying game&lt;/b&gt;) is a &lt;a href="http://en.wikipedia.org/wiki/Game" title="Game"&gt;game&lt;/a&gt; in which the participants assume the roles of &lt;a href="http://en.wikipedia.org/wiki/Fictional_character" title="Fictional character"&gt;fictional characters&lt;/a&gt; and collaboratively create or follow &lt;a href="http://en.wikipedia.org/wiki/Narrative" title="Narrative"&gt;stories&lt;/a&gt;. Participants determine the actions of their characters based on their &lt;a href="http://en.wikipedia.org/wiki/Characterization" class="mw-redirect" title="Characterization"&gt;characterization&lt;/a&gt;, and the actions succeed or fail according to a formal &lt;a href="http://en.wikipedia.org/wiki/Role-playing_game_system" title="Role-playing game system"&gt;system&lt;/a&gt; of rules and guidelines. Within the rules, players can &lt;a href="http://en.wikipedia.org/wiki/Improvisation" title="Improvisation"&gt;improvise&lt;/a&gt; freely; their choices shape the direction and outcome of the games.&lt;/p&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;p style="text-align: justify;"&gt;Role playing games are fundamentally different from most other types of games in that they stress social interaction and collaboration, whereas &lt;a href="http://en.wikipedia.org/wiki/Board_games" class="mw-redirect" title="Board games"&gt;board games&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Card_games" class="mw-redirect" title="Card games"&gt;card games&lt;/a&gt;, and &lt;a href="http://en.wikipedia.org/wiki/Sports" class="mw-redirect" title="Sports"&gt;sports&lt;/a&gt; emphasize competition. Like &lt;a href="http://en.wikipedia.org/wiki/Serial_%28radio_and_television%29" title="Serial (radio and television)"&gt;serials&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Novel_sequence" title="Novel sequence"&gt;novel sequences&lt;/a&gt;, these episodic games are often played in weekly sessions over a period of months or even years, although one session games are also common.&lt;/p&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;p style="text-align: justify;"&gt;Role-playing games are a form of interactive and collaborative &lt;a href="http://en.wikipedia.org/wiki/Storytelling" title="Storytelling"&gt;storytelling&lt;/a&gt;. Like &lt;a href="http://en.wikipedia.org/wiki/Novel" title="Novel"&gt;novels&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Film" title="Film"&gt;films&lt;/a&gt;, role-playing games appeal because they engage the &lt;a href="http://en.wikipedia.org/wiki/Imagination" title="Imagination"&gt;imagination&lt;/a&gt;. Interactivity is the crucial difference between role-playing games and traditional fiction. Whereas a viewer of a television show is a passive observer, a player at a role-playing game makes choices that affect the story. Such role-playing games extend an older tradition of &lt;a href="http://en.wikipedia.org/wiki/Storytelling_game" title="Storytelling game"&gt;storytelling games&lt;/a&gt; where a small party of friends collaborate to create a story. Most role-playing games are conducted like &lt;a href="http://en.wikipedia.org/wiki/Radio_drama" title="Radio drama"&gt;radio drama&lt;/a&gt;: only the spoken component is acted, and players speak &lt;a href="http://en.wikipedia.org/wiki/Out_of_character" title="Out of character"&gt;out of character&lt;/a&gt; to describe action and discuss game mechanics. The genre of role-playing games in which players do perform their characters' physical actions is known as &lt;a href="http://en.wikipedia.org/wiki/Live-action_roleplaying_game" class="mw-redirect" title="Live-action roleplaying game"&gt;live-action roleplaying games&lt;/a&gt; (LARP).&lt;/p&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;p style="text-align: justify;"&gt;While simple forms of role-playing exist in traditional &lt;a href="http://en.wikipedia.org/wiki/Children%27s_game" class="mw-redirect" title="Children's game"&gt;children's games&lt;/a&gt; such as "cops and robbers", "cowboys and Indians" and "playing house", role-playing games add a level of sophistication and persistence to this basic idea. Participants in a role-playing game will generate specific characters and an ongoing &lt;a href="http://en.wikipedia.org/wiki/Plot_%28narrative%29" title="Plot (narrative)"&gt;plot&lt;/a&gt;. A consistent system of rules and a more or less realistic &lt;a href="http://en.wikipedia.org/wiki/Campaign_setting" title="Campaign setting"&gt;campaign setting&lt;/a&gt; in games aids &lt;a href="http://en.wikipedia.org/wiki/Suspension_of_disbelief" title="Suspension of disbelief"&gt;suspension of disbelief&lt;/a&gt;. The level of &lt;a href="http://en.wikipedia.org/wiki/Realism_%28arts%29" title="Realism (arts)"&gt;realism&lt;/a&gt; in games ranges from just enough internal consistency to set up a &lt;a href="http://en.wikipedia.org/wiki/Narrativist" class="mw-redirect" title="Narrativist"&gt;believable story&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Gamist" class="mw-redirect" title="Gamist"&gt;credible challenge&lt;/a&gt; up to full-blown &lt;a href="http://en.wikipedia.org/wiki/Simulationist" class="mw-redirect" title="Simulationist"&gt;simulations&lt;/a&gt; of real-world processes.&lt;/p&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;p style="text-align: justify;"&gt;Video games incorporating settings and &lt;a href="http://en.wikipedia.org/wiki/Game_mechanic" title="Game mechanic"&gt;game mechanics&lt;/a&gt; found in role-playing games are referred to as &lt;a href="http://en.wikipedia.org/wiki/Computer_role-playing_game" title="Computer role-playing game"&gt;computer role-playing games&lt;/a&gt;, or CRPGs. Due to the popularity of CRPGs, the terms "role-playing game" and "RPG" have both to some degree been &lt;a href="http://en.wikipedia.org/wiki/Cultural_appropriation" title="Cultural appropriation"&gt;co-opted&lt;/a&gt; by the video gaming industry; as a result, traditional non-digital pastimes of this sort are increasingly being referred to as "pen and paper" or "tabletop" role-playing games, though neither pen and paper nor a table are strictly necessary.&lt;/p&gt;&lt;p&gt;This is a comprehensive &lt;a href="http://en.wikipedia.org/wiki/Index" title="Index"&gt;index&lt;/a&gt; of commercial &lt;a href="http://en.wikipedia.org/wiki/Computer_role-playing_game" title="Computer role-playing game"&gt;computer role-playing games&lt;/a&gt; (CRPGs), sorted chronologically. Information regarding date of release, developer, publisher, operating system, sub-genre and notability is provided where available. The table can be sorted by clicking on the small boxes next to the column headings. This list does not include &lt;a href="http://en.wikipedia.org/wiki/Console_RPG" class="mw-redirect" title="Console RPG"&gt;console RPGs&lt;/a&gt; (unless they were also released on a computer), &lt;a href="http://en.wikipedia.org/wiki/Roguelike" title="Roguelike"&gt;roguelikes&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/MMORPG" class="mw-redirect" title="MMORPG"&gt;MMORPGs&lt;/a&gt;. It does include &lt;a href="http://en.wikipedia.org/wiki/Action_RPG" class="mw-redirect" title="Action RPG"&gt;action RPGs&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Tactical_RPG" class="mw-redirect" title="Tactical RPG"&gt;tactical RPGs&lt;/a&gt;.&lt;/p&gt; &lt;dl&gt;&lt;dd&gt; &lt;div class="boilerplate seealso"&gt;&lt;i&gt;For more details on the history of roguelikes, see &lt;a href="http://en.wikipedia.org/wiki/Chronology_of_computer_role-playing_games" title="Chronology of roguelike video games"&gt;Chronology of roguelike video games&lt;/a&gt;&lt;a href="http://en.wikipedia.org/wiki/Chronology_of_computer_role-playing_games"&gt;.&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;/dd&gt;&lt;/dl&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4256704671002043776-4153421034352294798?l=game-ponk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-ponk.blogspot.com/feeds/4153421034352294798/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4256704671002043776&amp;postID=4153421034352294798' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4256704671002043776/posts/default/4153421034352294798'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4256704671002043776/posts/default/4153421034352294798'/><link rel='alternate' type='text/html' href='http://game-ponk.blogspot.com/2008/07/role-playing-game-rpg.html' title='Role-playing game (RPG)'/><author><name>Ivan Luthiver</name><uri>http://www.blogger.com/profile/14620754329718100272</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/-7kyvewfISao/TWdfTi7IF8I/AAAAAAAAAA8/UGA6s8vrolE/s220/0404J2010822.jpg'/></author><thr:total>0</thr:total></entry></feed>
